After the following:
- burnout-induced delay from the proper Oct 23 date
- followed right up by a whole drama in the B3313 A3 development team where the entire team collectively decided to side with braindead, baseless accusations on me such as the following:
Yes, this is a genuine ship they made the fuck up and then decided to use as a genuine argument against me... then, here's casual dehumanization to the server owner from the same person:
This user has been rightfully banned on the spot; of course, after the server hijack shortly after, executed by GoldYosh and spearheaded by Vir7ual and the rest of the dev team's blind nodding and additional suggestions, they were unbanned without any further word or attempt at reconcilation.
This huge mess, including several other accusations, some digging into past things, others into Discord shitposts, was a complete shock on my end and for the video. The B3313 progress was going to be pretty much the big news; no matter how I sliced the now birthday document after the fact with B3313 excluded, it just felt like a stream of incompleteness. I feel like in this case it's not even worth trying when the date was already long missed.
Expect the content to be repurposed into:
- project and other public facing topics in YouTube + document form on 04-23, with far more progress enabled by my exile/leave from B3313;
- personal stuff next 10-23; expect a bunch of psychological stuff, related to the new A3 and earlier dramas, how conflicting goals resulted in mishandling with frankly far too much acceptance on my end
I do not intend on returning to the beta scene, independently or otherwise; even romhacking in general seems like a massive waste of opportunity, stifling creativity as well as legal ground to become more than just passion projects. (Not to mention the communities make for not exactly great places to find partners.)
I've gone through and gained plenty of knowledge all over the place by over 15 years!! of such tiny projects; it's about time I became actually useful... This will not see the complete removal of any soul for the sake of 'not making money'; I'd simply like a clear separation between personal and more serious content. Both out of the same passion for stable, optimized, minimal-bullshit software and production processes; or in the case of games, just simply making something fun to pick up that feels good.
There's not much cooking time to 04-23, and the half time was further decimated by a ton of thinking and planning; but I hope whatever comes out will be satisfactory, nonetheless!